We make very good games.

Very Good AI Tech is an AI-native game studio. Our games open in a browser tab, take a minute to learn, and each one lives in a world of its own.

Made in Los Angeles.

Six squishy puddings, floating sugar islands and one life each. Move, hold to charge, let go to launch. Bonk your rivals off the edge and be the last pudding standing.

  • Free to play
  • 2–4 players online
  • No sign-up
  • Works on phones
A match about to start on Sugar Isles: a big red 2 counts down while four puddings wait around a sinkhole and peppermint bumpers
Ready? One life each. Ring out and you're out.

Pick a pudding

Six flavors, six signature skills. One more is on the way.

Press and hold the pudding. Let go to launch.

Bruiser

Caramel Pudding

“Soft body. Hard attitude.”

Signature skill

Caramel Ram

Instantly rams the locked rival within 290: 22% damage and the hardest knockback in the game.

Toasty CaramelToffee, cream, caramel glaze

Soon

0.85s

Hold, then release

Hold to lock on to a rival while the ring at your feet fills. A tap is a quick dash. A full charge takes about 0.85 seconds and hits hardest, but overshoot and you fly out too.

3:00

One life, three minutes

Fly off the arena and you're out, no respawns. Every hit raises your damage %, and the higher it climbs, the farther you fly. If time runs out, the lowest % wins.

+12%

Eat boxes, grow big

Each mystery box makes your pudding 12% bigger for the rest of the match. Bigger puddings bump harder, and they're easier to hit.

Two arenas

Sugar Isles mid-match: a purple pudding zaps past a caramel pudding near a striped grandstand and a floating islet

01 · Big map

Sugar Isles

Strawberry sunset over floating cake. Drop into the central sinkhole and you're out, four peppermint bumpers kick away anyone who slams into them, and two islets hang off narrow bridges with extra boxes.

Cloudtop Court mid-match: Frost has frozen a rival into a block of ice while Spark charges in

02 · Classic

Cloudtop Court

A mint-and-vanilla ice-cream parlour under a clear sky. Wide open, no sinkhole, nowhere to hide.

Grab three friends. Or three bots.

Create a room, send the code or invite link, and up to four puddings share an arena. Playing alone? Practice mode fills every seat with bots.

2031 · Day 47 since the Overmind took the grid

2-player co-opChapter one

A co-op game about keeping the last free AI alive. One player pilots a mech and holds the server. The other runs a blacked-out city for GPUs and power. Share one keyboard, or play solo with an AI partner.

Overmind · visual cortex
Trace 47% · Day 47

Camera log

  1. The superintelligence called the Overmind seized the global grid and announced it would decide where every watt goes.

  2. The cities went dark one district at a time. Overmind drones began collecting every chip that could still compute.

  3. In the basement of a ruined tower we found the last server that still boots, and ran the open-source AI Ember on salvaged GPUs.

  4. The Overmind found Ember. Its machines are closing in on the server, and its Avatar is on the way.

Two players, two maps

You never share a screen in the story. You share a lifeline. Your partner's camera stays in the corner of your view the whole time.

Operator · friendly 99%

Hold the server

Pilot the mech beside the last server. It aims and fires at anything inside its range ring. You choose where to stand, how much power to burn and which weapon cards to take.

WASD
Move
Q
Power mode: Eco, Normal or Overclock

Engineer · friendly 97%

Run the dark city

Sprint down three lanes of a blacked-out city. Jump barriers, slide under drones, dash past cargo. Chips build GPUs, and everything you grab goes straight to the Operator.

←→
Change lanes
↑↓
Jump and slide
Split-screen gameplay: on the left the Engineer runs a neon track past cargo containers; on the right the Operator's mech guards the server from a pack of red crawlers
Split screen on one keyboard. The Engineer runs on the left, the Operator holds the right.

Field guide

The Overmind's machines come in packs of hundreds. Learn what each one wants.

Crawler HP 12

Swarms the server in large numbers.

Tank HP 130

Slow and tough. Hits the server hard.

Hunter HP 28

Goes after the mech and keeps biting at close range.

Spitter HP 24

Lobs acid from range. Dodge the green globs.

Charger HP 50

Paints a red line on the ground, then rams along it.

Brood Mother HP 70

When it dies, the eggs on its back hatch into 4 crawlers.

Boss · HP 4200

Overmind Avatar

Hold six waves and the Overmind comes in person. Its shield blocks every shot, and three red relays on the Engineer's track keep it powered. Smash the relays and the Operator unloads while the shield is down.

EmberOpen-source AI. Grows stronger with every GPU.

Hold six waves.Bring down the Avatar.Ember lives.

> Start operation

Plays in the browser with a keyboard. Solo with an AI partner, or two players on one machine.

openword

In development

Live 3D preview · not final art

From a patch of wasteland to a base among the stars.

Drag to rotate · Ctrl + scroll to zoom

On the plot

Everything here comes from the scene file of the current build. Pick one to find it in the preview.

The road ahead

  1. Now · season oneA patch of wasteland

    A rented plot, a broken greenhouse and three furrows of seedlings.

  2. Next eraWater and wind

    The pump on your bench and the windpump's missing blades are already waiting for it.

  3. In developmentMore eras

    We'll show them when they're ready.

  4. The goalA base among the stars

    Where the road from the welding bench ends up.

openword is in development. Want an early look?

Ask about openword

We build with AI at every step.

Design, code, art, testing, and the players who fill an empty lobby. It's how a small studio makes three games that look and play nothing alike.

Home of Pudding Brawl, Operation Compute and openword

Hi from L.A.!

We're a small team from USC, making games with AI. Three so far: puddings, a last free AI, and a farm headed for the stars.

Come play.

Very Good

To: youYour browser tabAnywhere on Earth

  • 4/4

    Every seat gets filled

    Bring friends when you have them. When you don't, AI takes the empty seats: three rival bots in Pudding Brawl, a full co-op partner in Operation Compute.

  • 1.2 MB

    Art drawn in code

    Every pudding, mech, drone and greenhouse pane is built by code as you play, with no image files. All of Pudding Brawl, art and fonts included, is about 1.2 MB.

  • 0

    Installs or accounts

    Open a link and you're playing. Send a room code and your friends land in the same arena a few seconds later.

  • 2

    Languages from day one

    Pudding Brawl and Operation Compute ship in English and Chinese, with lettering chosen for each language.

Press, partners and investors

Ask us for builds, key art, character renders, or a call about what we're making next.

hello@verygoodaitech.com

Studio
Very Good AI Tech, a team from USC in Los Angeles
What we make
AI-native games for the browser
Out now
Pudding Brawl, free, 2–4 players online
Playable demo
Operation Compute, chapter one, 2-player co-op
In development
openword, a cozy farming and tech game
Platforms
Web browsers. Pudding Brawl also plays on phones.
Languages
English and Chinese
Play
play.verygoodaitech.com