Caramel Pudding
“Soft body. Hard attitude.”
Signature skill
Caramel Ram
Instantly rams the locked rival within 290: 22% damage and the hardest knockback in the game.
Toasty CaramelToffee, cream, caramel glaze
Very Good AI Tech is an AI-native game studio. Our games open in a browser tab, take a minute to learn, and each one lives in a world of its own.
Made in Los Angeles.
Six squishy puddings, floating sugar islands and one life each. Move, hold to charge, let go to launch. Bonk your rivals off the edge and be the last pudding standing.

Six flavors, six signature skills. One more is on the way.
Press and hold the pudding. Let go to launch.
“Soft body. Hard attitude.”
Signature skill
Caramel Ram
Instantly rams the locked rival within 290: 22% damage and the hardest knockback in the game.
Toasty CaramelToffee, cream, caramel glaze
0.85s
Hold to lock on to a rival while the ring at your feet fills. A tap is a quick dash. A full charge takes about 0.85 seconds and hits hardest, but overshoot and you fly out too.
3:00
Fly off the arena and you're out, no respawns. Every hit raises your damage %, and the higher it climbs, the farther you fly. If time runs out, the lowest % wins.
+12%
Each mystery box makes your pudding 12% bigger for the rest of the match. Bigger puddings bump harder, and they're easier to hit.

01 · Big map
Strawberry sunset over floating cake. Drop into the central sinkhole and you're out, four peppermint bumpers kick away anyone who slams into them, and two islets hang off narrow bridges with extra boxes.

02 · Classic
A mint-and-vanilla ice-cream parlour under a clear sky. Wide open, no sinkhole, nowhere to hide.
Grab three friends. Or three bots.
Create a room, send the code or invite link, and up to four puddings share an arena. Playing alone? Practice mode fills every seat with bots.
2031 · Day 47 since the Overmind took the grid
A co-op game about keeping the last free AI alive. One player pilots a mech and holds the server. The other runs a blacked-out city for GPUs and power. Share one keyboard, or play solo with an AI partner.
Overmind · visual cortex
Trace 47% · Day 47
The superintelligence called the Overmind seized the global grid and announced it would decide where every watt goes.
The cities went dark one district at a time. Overmind drones began collecting every chip that could still compute.
In the basement of a ruined tower we found the last server that still boots, and ran the open-source AI Ember on salvaged GPUs.
The Overmind found Ember. Its machines are closing in on the server, and its Avatar is on the way.
You never share a screen in the story. You share a lifeline. Your partner's camera stays in the corner of your view the whole time.
Operator · friendly 99%

Pilot the mech beside the last server. It aims and fires at anything inside its range ring. You choose where to stand, how much power to burn and which weapon cards to take.
Engineer · friendly 97%

Sprint down three lanes of a blacked-out city. Jump barriers, slide under drones, dash past cargo. Chips build GPUs, and everything you grab goes straight to the Operator.
What one of you does shows up on the other's map, for better and for worse.
The Overmind's machines come in packs of hundreds. Learn what each one wants.

Swarms the server in large numbers.

Slow and tough. Hits the server hard.

Goes after the mech and keeps biting at close range.

Lobs acid from range. Dodge the green globs.

Paints a red line on the ground, then rams along it.

When it dies, the eggs on its back hatch into 4 crawlers.
Boss · HP 4200
Hold six waves and the Overmind comes in person. Its shield blocks every shot, and three red relays on the Engineer's track keep it powered. Smash the relays and the Operator unloads while the shield is down.
EmberOpen-source AI. Grows stronger with every GPU.
Hold six waves.Bring down the Avatar.Ember lives.
Plays in the browser with a keyboard. Solo with an AI partner, or two players on one machine.
In development
Live 3D preview · not final art
From a patch of wasteland to a base among the stars.
Drag to rotate · Ctrl + scroll to zoom
Everything here comes from the scene file of the current build. Pick one to find it in the preview.
A rented plot, a broken greenhouse and three furrows of seedlings.
The pump on your bench and the windpump's missing blades are already waiting for it.
We'll show them when they're ready.
Where the road from the welding bench ends up.
openword is in development. Want an early look?
Design, code, art, testing, and the players who fill an empty lobby. It's how a small studio makes three games that look and play nothing alike.
Home of Pudding Brawl, Operation Compute and openword
Hi from L.A.!
We're a small team from USC, making games with AI. Three so far: puddings, a last free AI, and a farm headed for the stars.
Come play.
Very Good
To: youYour browser tabAnywhere on Earth
4/4
Bring friends when you have them. When you don't, AI takes the empty seats: three rival bots in Pudding Brawl, a full co-op partner in Operation Compute.
1.2 MB
Every pudding, mech, drone and greenhouse pane is built by code as you play, with no image files. All of Pudding Brawl, art and fonts included, is about 1.2 MB.
0
Open a link and you're playing. Send a room code and your friends land in the same arena a few seconds later.
2
Pudding Brawl and Operation Compute ship in English and Chinese, with lettering chosen for each language.
Ask us for builds, key art, character renders, or a call about what we're making next.